#include #include int main(void) { // 初始化 const int screenWidth = 640; const int screenHeight = 480; //启用反锯齿 SetConfigFlags(FLAG_MSAA_4X_HINT); //初始化窗口 InitWindow(screenWidth, screenHeight, "Sample"); // 初始化摄像机 Camera3D camera = { 0 }; camera.position = (Vector3) { 40.0f, 20.0f, 0.0f }; //相机所在位置{x,y,z} camera.target = (Vector3) { 0.0f, 0.0f, 0.0f }; //相机朝向位置{x,y,z} camera.up = (Vector3) { 0.0f, 1.0f, 0.0f }; //相机正上方朝向矢量 camera.fovy = 70.0f; //相机视野宽度 camera.projection = CAMERA_PERSPECTIVE; //采用透视投影 //设置动画帧率(刷新率,fps)为30帧/秒 SetTargetFPS(30); //-------------------------------------------------------------------------------------- int angle = 0; //多边形旋转角度 // 主游戏循环 while (!WindowShouldClose()) { //关闭窗口或者按ESC键时返回true double time = GetTime(); // 每次循环更新一帧 // 摄像机围绕y轴转动 double cameraTime = time * 0.3; camera.position.x = (float)cos(cameraTime) * 40.0f; camera.position.z = (float)sin(cameraTime) * 40.0f; BeginDrawing(); ClearBackground(WHITE); //以摄像机视角绘制3d内容 BeginMode3D(camera); DrawCube(Vector3{0, 0, 0}, 10, 10, 10, VIOLET); DrawCubeWires(Vector3{0, 0, 0}, 10, 10, 10, BLACK); EndMode3D(); EndDrawing(); } //关闭窗口 CloseWindow(); return 0; }