feat:无关紧要的注释修改

This commit is contained in:
sjm 2024-06-24 17:17:18 +08:00
parent 7676213633
commit 46a7b25970

View File

@ -43,7 +43,8 @@ public:
SDL_RenderClear(renderer);
on_render();
//渲染器上的内容显示在窗口上
SDL_RenderPresent(renderer);
}
@ -154,7 +155,7 @@ private:
rect_tile_map.x = (config->basic_template.window_width - width_tex_tile_map) / 2;//左上角顶点坐标,因为希望画面是在窗口中间!!
rect_tile_map.y = (config->basic_template.window_height - height_tex_tile_map) / 2;
rect_tile_map.w = width_tex_tile_map;
rect_tile_map.h = height_tex_tile_map;//后期渲染目标react设置完成;
rect_tile_map.h = height_tex_tile_map;//后期渲染目标矩形设置完成;
//设置纹理的混合模式
SDL_SetTextureBlendMode(tex_tile_map, SDL_BLENDMODE_BLEND);
@ -184,7 +185,7 @@ private:
};
SDL_RenderCopy(renderer, tex_tile_set, &rect_src, &rect_dst);//地形层结束
//判断装饰物层是否有
//判断是否有装饰物层
if (tile.decoration >= 0)
{
rect_src =
@ -207,7 +208,7 @@ private:
};
SDL_RenderCopy(renderer, ResourcesManager::instance()->get_texture_pool().find(ResID::Tex_Home)->second, nullptr, &rect_dst);
//一定要
//结束渲染后,目标一定要置空
SDL_SetRenderTarget(renderer, nullptr);
return true;