feat:无关紧要的注释修改
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7676213633
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@ -43,7 +43,8 @@ public:
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SDL_RenderClear(renderer);
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SDL_RenderClear(renderer);
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on_render();
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on_render();
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//渲染器上的内容显示在窗口上
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SDL_RenderPresent(renderer);
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SDL_RenderPresent(renderer);
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}
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}
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@ -154,7 +155,7 @@ private:
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rect_tile_map.x = (config->basic_template.window_width - width_tex_tile_map) / 2;//左上角顶点坐标,因为希望画面是在窗口中间!!
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rect_tile_map.x = (config->basic_template.window_width - width_tex_tile_map) / 2;//左上角顶点坐标,因为希望画面是在窗口中间!!
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rect_tile_map.y = (config->basic_template.window_height - height_tex_tile_map) / 2;
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rect_tile_map.y = (config->basic_template.window_height - height_tex_tile_map) / 2;
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rect_tile_map.w = width_tex_tile_map;
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rect_tile_map.w = width_tex_tile_map;
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rect_tile_map.h = height_tex_tile_map;//后期渲染目标react设置完成;
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rect_tile_map.h = height_tex_tile_map;//后期渲染目标矩形设置完成;
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//设置纹理的混合模式
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//设置纹理的混合模式
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SDL_SetTextureBlendMode(tex_tile_map, SDL_BLENDMODE_BLEND);
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SDL_SetTextureBlendMode(tex_tile_map, SDL_BLENDMODE_BLEND);
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@ -184,7 +185,7 @@ private:
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};
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};
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SDL_RenderCopy(renderer, tex_tile_set, &rect_src, &rect_dst);//地形层结束
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SDL_RenderCopy(renderer, tex_tile_set, &rect_src, &rect_dst);//地形层结束
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//判断装饰物层是否有
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//判断是否有装饰物层
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if (tile.decoration >= 0)
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if (tile.decoration >= 0)
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{
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{
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rect_src =
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rect_src =
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@ -207,7 +208,7 @@ private:
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};
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};
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SDL_RenderCopy(renderer, ResourcesManager::instance()->get_texture_pool().find(ResID::Tex_Home)->second, nullptr, &rect_dst);
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SDL_RenderCopy(renderer, ResourcesManager::instance()->get_texture_pool().find(ResID::Tex_Home)->second, nullptr, &rect_dst);
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//一定要设置回空
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//结束渲染后,目标一定要置空
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SDL_SetRenderTarget(renderer, nullptr);
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SDL_SetRenderTarget(renderer, nullptr);
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return true;
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return true;
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